FIX-IT FELIX
lvl
48
5
Maxed
7
FIX-IT FELIX
Power: 475
HERO; SUPPORT; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO
Offense:
695
695
Defense:
308
308
Health:
12,372
12,372
Recovery:
397
397
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
92
92
Potency:
9.00%
9.00%
Tenacity:
5.00%
5.00%
Precision:
0.00%
0.00%
Evasion:
0.00%
0.00%
Attack Speed:
20
20
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 2
BASIC
I Fix Everything I Touch
If a teammate is able to assist, perform the following:
Restore 397 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.
If no teammate can assist, perform the following:
Deal up to 608 damage. Inflict 1 Sweetened.
Restore 397 Health to self. Cleanse up to 1 Harmful effect. Call 1 teammate to assist, preferring Sergeant Calhoun.
If no teammate can assist, perform the following:
Deal up to 608 damage. Inflict 1 Sweetened.
LVL 2
SPECIAL
I Can Fix It!
Perform the following on target teammate 3 times: 30% chance to Cleanse 1 Harmful effect. Restore up to 397 Health, increased by 30% if teammate is 'Wreck-It Ralph'.
Then, if target has no Harmful effects, grant 397 Shield.
Then, if target has no Harmful effects, grant 397 Shield.
LVL 1
SPECIAL
Fix It, Felix!
Cleanse this character of all Harmful effects. Gain Harmful Immunity for 2 turns.
Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 496 Health.
Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
Perform the following on all teammates 3 times: Cleanse 1 Harmful effect. Restore up to 496 Health.
Then, if teammate is 'Wreck-It Ralph' and has no Harmful effects, grant the following: Harmful Immunity for 1 turn. Critical Immunity for 1 turn.
LVL 1
PASSIVE
It's My Job to Fix!
If a teammate takes at least 40% of their Health as damage from a single attack, this character uses his 'I Can Fix It!' ability on them regardless of its Magic Charge, preferring the least healthy non-summoned teammate.
Full Gear List
3,084,500
180
600
210
90
105
180
210
180
525
270
100
250
100
50
720
540
1,400
180
185
265
330
175
195
100
80
60
60
720
600
1,320
315
315
270
720
120
420
360
840
150
150
350
250
130
20
20
85,500
60
200
70
30
35
60
70
60
175
90
Gear Tier 7
215,000
120
400
140
100
120
350
250
120
140
100
60
70
50
180
Gear Tier 8
800,000
240
180
800
180
105
145
150
75
75
100
40
40
40
Gear Tier 9
815,000
240
180
300
360
300
720
40
60
180
180
40
100
90
360
60
120
20
20
20
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
150
150
40
40
135
135
350
250
80
80
180
360
60
130
20
20
20